July 2018: Part One

A lot of stuff happened in July that I’m going to do something crazy and spit this month’s update into two parts! Bonkers; I know. Let’s get stuck in! In the continued focus to move the game onto PC / Mac, I continued the change-over to using keyboard and mouse for the game. The designer tool has been…

June 2018

Welcome! There’s been a bunch of new art going into the game this month, and some very cool (I think) stuff been done for sharing and downloading creations. Let’s take a look! The Train Station has been made and put into the game. This was the first building made using a system I wanted to…

May 2018

Let’s get stuck in to what happened in May! I mentioned last month about making Wonderville more game-y and one of the changes that went in this month in line with this involved switching up how villagers unlock. Prior to last month I was moving towards having villagers present you with quests and storylines that…

April 2018

Sit down and grab a cup of your choice of beverage; this month’s a long post! After getting back from GDC and the successful publisher meetings I’d had, the next step to move things further with them was to provide a playable build. The first week or so was spent getting one ready. I focused…

March 2018

This is going to be a relatively short update I think; as March didn’t really feature too much of that lovely “new and exciting” stuff. The majority of March was spent fixing up the game so that it was running well enough to demo at GDC; and also getting it running well enough on my…