Devlog: Cozy Months

Hey there, here’s some of the bits and bobs I’ve been up to the last few weeks!  What’s in a name? The game has a name! After a bunch of deliberation, mulling things over, and staring into the distance; I settled on the name Hokko Life for the game. Hokko is an adaptation of the…

Devlog: Audio Making Paint Menu

Well well! It’s been over a month since the last blog post (shame on me!), so this one’s gonna be a bumper one! Let’s GO! Audio Start! I decided to tackle getting some sound effects into the game. I had written my own little solution for playing back audio using Unity’s built in stuff, and…

Devlog: Bounce, Polish, Tweak

This update is going to be a brief one I think. Looking back at everything that got done over the last two weeks I can say the vast majority of it was small, not-super-exciting fixes and tweaks. Things like locking axes when scaling things in the designer; or fading out items in your backpack if…

Devlog: Chopping, Clearing and Crafting

Welcome to this update! Let’s get stuck in! Tidy Tools! My old implementation of equipment in game was, to be honest, not good. Looking back now, I don’t know what i was thinking. But now it’s better! I re-wrote how things like axes, pickaxes, shovels etc work in game. My old system revolved around the…

August 2018: Part Two

Wowsers! I can’t believe it’s September already!! After Jonas’ fantastic month in the studio the second half of August saw Wonderscope back down to one person. So naturally you can expect a bit less got done over those weeks. Let’s take a look! A bunch of villagers got their head meshes updated, optimized, and textured….