Devlog: Audio Making Paint Menu

Well well! It’s been over a month since the last blog post (shame on me!), so this one’s gonna be a bumper one! Let’s GO! Audio Start! I decided to tackle getting some sound effects into the game. I had written my own little solution for playing back audio using Unity’s built in stuff, and…

Devlog: Bounce, Polish, Tweak

This update is going to be a brief one I think. Looking back at everything that got done over the last two weeks I can say the vast majority of it was small, not-super-exciting fixes and tweaks. Things like locking axes when scaling things in the designer; or fading out items in your backpack if…

Devlog: Chopping, Clearing and Crafting

Welcome to this update! Let’s get stuck in! Tidy Tools! My old implementation of equipment in game was, to be honest, not good. Looking back now, I don’t know what i was thinking. But now it’s better! I re-wrote how things like axes, pickaxes, shovels etc work in game. My old system revolved around the…

August 2018: Part Two

Wowsers! I can’t believe it’s September already!! After Jonas’ fantastic month in the studio the second half of August saw Wonderscope back down to one person. So naturally you can expect a bit less got done over those weeks. Let’s take a look! A bunch of villagers got their head meshes updated, optimized, and textured….

August 2018 : Part One

Hello! Here’s what’s been happening during the first half of August! When you create furniture and other items in the game there will often be “requirements” attached to that type of object. These “requirements” are in place so that the objects you create can be properly used by the villagers. Chairs need a space villagers…